CadetEngine and associated libraries undergo constant updates and maintenance. To ensure compatibility between an editor release and our open source projects, please ensure that you're using matching release builds. Compatibility with bleeding-edge builds cannot be guaranteed.
09/09/13 - v0.4.2-beta - Release 3: Nested Transform2Ds
- Support for nested Transform2Ds in Cadet2D, courtesy of @b005t3r. Child Transform2Ds in the CadetEngine scene graph now inherit the transforms of Transform2D components which are higher up in the scene hierarchy.
16/08/13 - v0.4.1-beta - Release 2: Box2D Upgrade
- FileSystem browser issue fixed on Mac
- GeometrySkin & TextureComponent performance increase (validation cycle bug fix)
- Design time performance increase (view grid disabled at smaller grid sizes/zooms)
- Fixed editor selection issues relating to Connections, Pins & Polygons
- Fixed Box2D geometry rotation issue
- Added Box2D DebugDrawProcess Overlay
- Separated & improved motorbike game demo
- fixed validateDisplay for Skins
17/06/13 - v0.4.0-beta - Initial Public Beta
- 2D Starling Editor
- Flash Builder workflow integration
- HungryHero game example